//
//  spinning body
//

object body

  attrs
    float   pitch_velocity
    float   yaw_velocity
    float   roll_velocity
  end
  
  procs
    def spin
      ins
        float   seconds
      end

      .pitch    +=  ( pitch_velocity * seconds )
      .yaw      +=  ( yaw_velocity * seconds )
      .roll     +=  ( roll_velocity * seconds )
    end
  end
end

